return container;
}
+GskRenderNode *
+borders (guint n)
+{
+ GskRenderNode *nodes[n];
+ GskRenderNode *container;
+ GskRoundedRect outline;
+ GdkRGBA colors[4];
+ float widths[4];
+ guint i, j;
+
+ for (i = 0; i < n; i++)
+ {
+ outline.bounds.size.width = g_random_int_range (20, 100);
+ outline.bounds.origin.x = g_random_int_range (0, 1000 - outline.bounds.size.width);
+ outline.bounds.size.height = g_random_int_range (20, 100);
+ outline.bounds.origin.y = g_random_int_range (0, 1000 - outline.bounds.size.height);
+ outline.corner[1].width = outline.corner[1].height = 10 - (int) sqrt (g_random_int_range (0, 100));
+ outline.corner[2].width = outline.corner[2].height = 10 - (int) sqrt (g_random_int_range (0, 100));
+ outline.corner[3].width = outline.corner[3].height = 10 - (int) sqrt (g_random_int_range (0, 100));
+ for (j = 0; j < 4; j++)
+ {
+ outline.corner[0].width = 10 - (int) sqrt (g_random_int_range (0, 100));
+ outline.corner[0].height = 10 - (int) sqrt (g_random_int_range (0, 100));
+ hsv_to_rgb (&colors[j], g_random_double (), 1.0, 0.5); //g_random_double_range (0.15, 0.4), g_random_double_range (0.6, 0.85));
+ colors[j].alpha = 1.0; //g_random_double_range (0.8, 1.0);
+ widths[j] = g_random_int_range (1, 6);
+ }
+ nodes[i] = gsk_border_node_new (&outline, widths, colors);
+ }
+
+ container = gsk_container_node_new (nodes, n);
+
+ for (i = 0; i < n; i++)
+ gsk_render_node_unref (nodes[i]);
+
+ return container;
+}
+
int
main (int argc, char **argv)
{
{ "rounded-borders.node", rounded_borders },
{ "rounded-backgrounds.node", rounded_backgrounds },
{ "linear-gradient.node", linear_gradient },
+ { "borders.node", borders },
};
GError *error = NULL;
GskRenderNode *node;